2/20/2024 0 Comments Diablo iv art![]() ![]() ![]() ![]() Piepiora revealed Blizzard has run internal testing on Diablo 4 for well over a year, spinning up servers with millions of automated accounts creating basic actions such as finding a piece of gear and equipping it, to killing a monster and starting a party with another robot. Newscast: After Redfall's launch woes, where next for Xbox? "Every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general," Piepiora said. Speaking to Eurogamer in an interview in London today, Diablo 4 art director John Mueller and associate game director Joe Piepiora said Blizzard is feeling good about the launch because it had learned so much from the various tests. The event seemed to go smoothly, with most players reporting little to no queue time and, when in-game, improved performance compared to that seen in previous tests. The developer held a "Server Slam" event over the weekend to test the upcoming action role-playing game's servers one final time ahead of launch in June. Blizzard has said it's feeling "really confident" Diablo 4 will enjoy a smooth launch following a series of server stress tests. ![]()
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