![]() – improved error handling of illegal object references in scripts – bug fix: click zones of menu options in main menu and pause menu are slightly off – bug fix: removed “invisible” energy potion in shipwreck beach – bug fix: non-stackable throwing items stack when auto-picked up – bug fix: loot dropped by monsters is sometimes (very rarely) spawned in wrong square – bug fix: spell panel remains open when using bare hands to cast and items are equipped into mage’s hands – bug fix: knockback can move the party while falling – bug fix: snakes inside force fields can be hit with projectiles – bug fix: projectiles stuck in a fire elemental are lost when the elemental hits the party and explodes – bug fix: skeleton archers can be poisoned – bug fix: a monster standing in a monster blocker square can’t be melee attacked – bug fix: projectiles don’t pass through open cemetery gate – bug fix: tomb of guardians puzzle could end up in an incorrect state – improved dynamic lighting effects when using low quality rendering mode – added touchscreen mode to game options (enables attacking with left mouse button) – optimized input latency especially when frame rate drops below 60 fps – added max draw distance option to grimrock.cfg – optimized performance of the graphics engine ![]() We have uploaded a new patch, version 2.2.2.4, to your game shelves along with a brand spankin' new Mac version of the same game :) ![]()
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